Apr 07, 2006, 09:18 PM // 21:18 | #1 |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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0 energy?
As every monk, I always have energy problems. Nothing new here. I have one staff that gives me +15 energy, with a penalty of -1 regeneration, and an ank giving +11 energy.
In my other hand I have equiped a simple +1 energy, when health above 50%, and a simple ankh of +10 energy. I use the first one all the time, because it gives me 56 energy total, but only 3 regenerate. My idea was, when I'm low on energy (less than 5), I switch and have the full 4 regeneration. The problem is that it doesn't work. I end up with 0 energy and 0 regeneration. Sometimes I am lucky, and find myself with full energy, but most of the time I have to switch back fast, because I have 0 regeneration and can't cast anymore. Is that a glitch, or a penalty with a purpose? |
Apr 07, 2006, 09:23 PM // 21:23 | #2 |
Frost Gate Guardian
Join Date: Jan 2006
Profession: Mo/Me
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In your first hand, items give you 26 energy total... in your other hand, you have only 11 energy total... 26-11 is 15... so you lose 15 energy when you switch items
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Apr 07, 2006, 09:26 PM // 21:26 | #3 | |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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It still doesn't explain the 0 regenerate either. |
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Apr 07, 2006, 09:39 PM // 21:39 | #4 |
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Yes it does explain it. Offhands/wands/etc act like batteries.
Your first set provides +26 current and total energy second only give +11 for each So when you switch you lose 15 current and total energy. (I am guessing the 0 regen is a bug, perhaps having something to do with the exahstion fix.) |
Apr 07, 2006, 09:39 PM // 21:39 | #5 | |
Underworld Spelunker
Join Date: Feb 2005
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ditch the +15 with 5 in the bank and you will be 10 energy in the hole which explains the zero i like the +12 with no penalty on energy regeneration but to each their own |
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Apr 07, 2006, 09:41 PM // 21:41 | #6 | |
Frost Gate Guardian
Join Date: Dec 2005
Location: Cincinnati, Ohio
Guild: Knights Assassins [Kill]
Profession: R/
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Bah, You guys beat me to it but you didn't explain the negative energy range. That is what his problem is. He is putting himself in the negative by switching items then you stay at 0 for a while until it regens back to 1. It's no bug you just have to do the math. Last edited by Stealthy Trapper; Apr 07, 2006 at 09:44 PM // 21:44.. |
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Apr 07, 2006, 09:43 PM // 21:43 | #7 |
Frost Gate Guardian
Join Date: Jan 2006
Profession: Mo/Me
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that's why i said 2 ... only this is easier to understand
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Apr 07, 2006, 09:44 PM // 21:44 | #8 | |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Do you mean I'm on negative energy when I switch, and for a while it will not regenerate either? I'll try that one on my henchies. I can try it on pugs too, but I don't think they'll apreciate it Edit: Gottit twice now. Thanks Stealthy trapper |
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Apr 07, 2006, 09:46 PM // 21:46 | #9 |
Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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are you a healer? if yes heres how i deal with the problem:
i dont carry anything to -1 regenaration! NEVER!!! i use Divine boom, so when i cast Dwayna kiss or Orison of healing, the 1 hit fills most of the low HP bar. the enchantment costa -1 reg, but 1 orison of healing or Dwayna kiss heals as much (or more) then Heal other or some other expensive spell. as for elite, i carry Blessed signet (gives energy, so if i hit 5 energy and nobody seems to be in an emergency i cast it) and Mark of protection (cost 10e) so if i see some1 taking a whole lot of aggro, i cast it on him/her and dont worry anymore for next 10 seconds, and by then i have some energy back. and did i mention i wear Ascentic Tatoos instead of material armor? if i remember well, its +8 energy bonus, unconditional |
Apr 07, 2006, 09:47 PM // 21:47 | #10 |
Forge Runner
Join Date: Jun 2005
Profession: W/
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the way you see it is probably that the energy provided by offhands and wands/staffs, are stacked on top. a more correct way would be that they are added/removed at the bottom of your energy pool. say you have 10 energy left of a total of 45, with a +12 energy focus and a wand without any energy bonus equipped. switching to a +6 focus and the same wand will leave you with 39 maximum energy, and 4 energy still available to you (the 6 energy difference was taken from the bottom of your energy pool, therefor also removing 6 energy).
the no regen must be a display bug, you cannot end up with 0 regen without hexes on you. however, if you are at 5 energy from a total of 59, like you said, and switch to your second set, you will "lose" 16 energy, putting your energy pool at -11. yes, energy CAN go negative (hence the importance of energy hiding versus energy denail). Your energy will regenh with 4 pips, but at first you will not notice it, cause it has to go from -11 to 0 before it shows up again. Simply waiting a few seconds and then switching back to the first set will confirm this : your energy with the first set will be higher than 5, so you were indeed regenning. |
Apr 07, 2006, 09:54 PM // 21:54 | #11 | |
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Boon really overheals, and is in early stages of the game a complete waste of energy. I don't like the tattoo armour. I wear the Sacred armour. Less energy, but more protection. I must stress that this isn't an energy problem, but more of a switch broblem. I couldn't understand that I was at 0 energy and 0 regeneration, but I get it now |
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Apr 07, 2006, 10:00 PM // 22:00 | #12 | ||
Ancient Windbreaker
Join Date: May 2005
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Apr 07, 2006, 10:03 PM // 22:03 | #13 | |
Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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mark of protection converts damage to healing (like a continus for 10 secs Reversal of Fortune so any damage some1 takes during 10secs is converted to +hp so after you cast it NO POSSIBLE WAY he can die) and remember, the + energy wont help if youre at 0, so you cast Orison, heal for 60+? points and have to recast it right away cuz it dosnt make diffrence, but with divine boom on you, you cast it only once and happy until the fully renewd hp bar is empty again. this way is better then having the -1 ankh, mathematicly its more efficient |
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Apr 07, 2006, 10:06 PM // 22:06 | #14 |
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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the problem is, you are switching wrong..you should always start at the lowest energy set, with as high regen as possible
in gvg I run this #1: Nothing #2: Staff #3: Wand 15+, Focus 20/20 #3: Wand 15+, Focus 15+ you start in #1, so you can fool e-surgers, and always swap to more energy when needed |
Apr 07, 2006, 10:14 PM // 22:14 | #15 | |
Wilds Pathfinder
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
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Apr 07, 2006, 10:17 PM // 22:17 | #16 | |
Forge Runner
Join Date: Mar 2006
Guild: Aequitas Deis
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but its a very good point |
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Apr 07, 2006, 10:34 PM // 22:34 | #17 | |
Wilds Pathfinder
Join Date: Dec 2005
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1. Like Lord Iowerth said, degen will still kill you. 2. Mark of Protection For 10 seconds, whenever target ally would take damage, that ally is healed for that amount instead, maximum 6..49. All your Protection Prayers are disabled for 5 seconds. If you do some large spikes when a person is near dead it can still kill them because you go over the maximum. Granted, it takes a big spike but it can be done. 3. This one is nit-picky but, it is called Divine Boon, not Divine Boom (at least mine doesn't go boom when I use it ) |
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Apr 07, 2006, 10:37 PM // 22:37 | #18 | |||
Desert Nomad
Join Date: Mar 2006
Location: Netherlands
Guild: [TYW] "The Young World"
Profession: A/Me
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Mark of protection is an spell, I can't find yet. I don't think that I am that far in the game yet. I try to cap every boss I kill, and only found Life Barrier, until now. Quote:
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Apr 08, 2006, 12:57 AM // 00:57 | #19 |
Lion's Arch Merchant
Join Date: Feb 2006
Location: Sweden
Guild: Lucid Dreams [LD]
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What seems to be the biggest problem with all PvE monks is they don't utilize their secondaries in the way PvP monks do. For example, in PvP I can pretty much cast non-stop thanks to E-Drain/Mantra of Recall, Inspired Hex and low cost skills. I mostly play the same build PvE, and so far I've never had any problem.
I admit though that if you're a healer and not prot (like I play PvE, healers are boring), you might want WoH instead of E-Drain or Recall. In those cases Energy Tap works just as good as E-Drain. You're probably not subject to interrupters in the same way. Either way, I suggest bringing some energy management skills. Will help you lots. |
Apr 08, 2006, 01:41 AM // 01:41 | #20 |
Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Focus-swapping utilises the 'battery' effect of the +huge energy, -1 energy regen wand/items in order to combat energy draining. When someones draining you, if you switch to your low energy set (and some people bring -5 energy weapons for that), you have the amount contained in your high energy set stored underneath your 0 energy mark, where the e-denier cant reach it. Then to cast you bring out the high energy stuff, cast, and switch back to low energy stuff. It will regenerate back up to 0 from a negative number, and this is probably the effect you are seeing.
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